Paint Island
Help Noah find all the diamonds to escape from Paint Island! Enjoy this fun, and adventurous game Solo-Developed by a 13 year old!
Controls -
a & b - left and right
w & s - jump and crouch
Help Noah find all the diamonds to escape from Paint Island! Enjoy this fun, and adventurous game Solo-Developed by a 13 year old!
Controls -
a & b - left and right
w & s - jump and crouch
Comments
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nice game. i like the idea of exploration. the graphics are decent and the world design is good. i feel like it would be better if the jump button was Space instead of W
oh, thank you for the feedback man! i personally like w instead of space to jump, as i don't like to stretch my fingers from here to there 😂
Space is always under your thumb tho...
(❁´◡`❁)
use FIXED UPDATE instead of late update or normal update
to get rid of the camera jitry following
okay bro, thank you!
nice game , I liked the music and the art style ,but I have to agree with Jelle about the jumping .
try next time to add a ground detection so your player can only jump once or twice that will make the level a lot more challenging , but overall nice game hope the best for you at your game dev journey . :)
thank you so much man :) i have received some more people complaining about the infinite jump feature, and i will most definitely do something about it 😊
unique art i like it this is a great game
thank you man :)
The art in this game is really good. However, you can jump infinitely.
yes, i did that on purpose. would you advocate that i change it?
I feel like the infinite jumping is kind of op. Maybe limit the jumps.
thank you for your advice :) i really appreciate people like you, helping me grow both as a person, and a dev <3
The Controls are nice, however I would probably remove the infinity air jump since players are able to keep pressing the jump button to fly indefinitely. The camera also tends to lag behind the player when the movement gets too fast. having a tighter camera will allow players to move faster and see where they are going. Also, keep in mind when scaling objects in the scene that the thickness of the lines remain somewhat consistent, there can of course be some variation, but use that variation to distinguish between different depths or levels of importance.
Overal I feel like you did a great job! Especially for your experience level. Keep making games and learn new things along the way. And of course enjoy the process!
thank you so much for your feedback bro! i really appreciate advice from a real person to make my game better. i have been told by many other users that camera is slow so i am planning to fix that first thing :) would you like to be friends over discord?